meta-openembedded/meta-multimedia/conf/layer.conf
Palmer Dabbelt fd1a0c9210 Add zeus compatibility to all layer.conf files
I have no idea if this is the right thing to do, but without the patch I
can't actually buil OE because none of these layers are compatible
with the change in openembedded-core to move to zeus.

Fixes: a5c9709b8d ("layer.conf: Update for zeus series") # openembedded-core

Signed-off-by: Palmer Dabbelt <palmer@dabbelt.com>
Signed-off-by: Khem Raj <raj.khem@gmail.com>
2019-10-08 15:58:14 -07:00

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# It really depends on order of the layers appearing in BBLAYERS
# variable in toplevel bblayers.conf file, where bitbake will search
# for .inc files and others where bitbake uses BBPATH since it will
# search the directories from first to last as specified in BBPATH
# Therefore if you want a given layer to be considered high priority
# for the .inc and .conf etc. then consider it adding at the beginning
# of BBPATH. For bblayers bitbake will use BBFILES_PRIORITY to resolve
# the recipe contention so the order of directories in BBFILES does
# not matter.
# We have a conf and classes directory, append to BBPATH
BBPATH .= ":${LAYERDIR}"
# We have a recipes directory, add to BBFILES
BBFILES += "${LAYERDIR}/recipes-*/*/*.bb ${LAYERDIR}/recipes-*/*/*.bbappend"
BBFILE_COLLECTIONS += "multimedia-layer"
BBFILE_PATTERN_multimedia-layer := "^${LAYERDIR}/"
LICENSE_PATH += "${LAYERDIR}/licenses"
# Define the priority for recipes (.bb files) from this layer,
# choosing carefully how this layer interacts with all of the
# other layers.
BBFILE_PRIORITY_multimedia-layer = "6"
# This should only be incremented on significant changes that will
# cause compatibility issues with other layers
LAYERVERSION_multimedia-layer = "1"
LAYERDEPENDS_multimedia-layer = "core meta-python"
LAYERSERIES_COMPAT_multimedia-layer = "thud warrior zeus"