The debug_build_config function was never called. Compiling with debug optimized compiler flags was not working. Even with the --debug-build-config flag set, the build configuration from the recipe was used. The devtool ide-sdk --debug-build-config approach didn't work very well anyway. The problem is that changing the bbappend file doesn't work while bitbake uses the bbappend file. As a workaround, it would be possible to parse the recipe, get DEBUG_BUILD and the path to the append file, exit tinfoil, change the bbappend file, reopen tinfoil and do what ide-sdk is supposed to do. Such an implementation would be complicated and slow. Therefore, the code that was originally supposed to implement this is removed from ide-sdk and the new --debug-build function of devtool modify is used instead. Additionally, a hint should be given on how to manually add DEBUG_BUILD = '1' to bbappend. This is compatible with the VSCode Bitbake plug-in, which does not support this parameter anyway. (From OE-Core rev: 65950eb601c6c8aac0e4bc8683e544305346229d) Signed-off-by: Adrian Freihofer <adrian.freihofer@siemens.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org> |
||
|---|---|---|
| bitbake | ||
| contrib | ||
| documentation | ||
| meta | ||
| meta-poky | ||
| meta-selftest | ||
| meta-skeleton | ||
| meta-yocto-bsp | ||
| scripts | ||
| .gitignore | ||
| .templateconf | ||
| LICENSE | ||
| LICENSE.GPL-2.0-only | ||
| LICENSE.MIT | ||
| MAINTAINERS.md | ||
| MEMORIAM | ||
| oe-init-build-env | ||
| README.hardware.md | ||
| README.md | ||
| README.OE-Core.md | ||
| README.poky.md | ||
| README.qemu.md | ||
| SECURITY.md | ||
Poky
Poky is an integration of various components to form a pre-packaged build system and development environment which is used as a development and validation tool by the Yocto Project. It features support for building customised embedded style device images and custom containers. There are reference demo images ranging from X11/GTK+ to Weston, commandline and more. The system supports cross-architecture application development using QEMU emulation and a standalone toolchain and SDK suitable for IDE integration.
Additional information on the specifics of hardware that Poky supports is available in README.hardware. Further hardware support can easily be added in the form of BSP layers which extend the systems capabilities in a modular way. Many layers are available and can be found through the layer index.
As an integration layer Poky consists of several upstream projects such as BitBake, OpenEmbedded-Core, Yocto documentation, the 'meta-yocto' layer which has configuration and hardware support components. These components are all part of the Yocto Project and OpenEmbedded ecosystems.
The Yocto Project has extensive documentation about the system including a reference manual which can be found at https://docs.yoctoproject.org/
OpenEmbedded is the build architecture used by Poky and the Yocto project. For information about OpenEmbedded, see the OpenEmbedded website.
Contribution Guidelines
Please refer to our contributor guide here: https://docs.yoctoproject.org/dev/contributor-guide/ for full details on how to submit changes.
Where to Send Patches
As Poky is an integration repository (built using a tool called combo-layer), patches against the various components should be sent to their respective upstreams:
OpenEmbedded-Core (files in meta/, meta-selftest/, meta-skeleton/, scripts/):
- Git repository: https://git.openembedded.org/openembedded-core/
- Mailing list: openembedded-core@lists.openembedded.org
BitBake (files in bitbake/):
- Git repository: https://git.openembedded.org/bitbake/
- Mailing list: bitbake-devel@lists.openembedded.org
Documentation (files in documentation/):
- Git repository: https://git.yoctoproject.org/cgit/cgit.cgi/yocto-docs/
- Mailing list: docs@lists.yoctoproject.org
meta-yocto (files in meta-poky/, meta-yocto-bsp/):
- Git repository: https://git.yoctoproject.org/cgit/cgit.cgi/meta-yocto
- Mailing list: poky@lists.yoctoproject.org
If in doubt, check the openembedded-core git repository for the content you intend to modify as most files are from there unless clearly one of the above categories. Before sending, be sure the patches apply cleanly to the current git repository branch in question.